Best capcom games for pc


















This tag-team brawler was a high-octane experience where every character had an infinite combo, throws did unbelievable damage and the fans ate it up, even dismissing a revision that stripped these features to balance the game. The beautifully drawn sprites, memorable stages and music as well as one of the greatest announcers in fighting game history made this a milestone game.

Though the game was eclipsed by its sequels and is seldom seen even as a minor tournament game, the impact of X-Men vs. Street Fighter and what it set in motion was unmistakable.

After almost a decade of fan requests and industry fantasy, Marvel vs. Capcom 3 was finally released and a hit upon launch. Providing a character count even higher than Marvel vs. Capcom 2 as well as a battle system that felt like a natural evolution of its predecessors, the controlled carnage the series was known for never looked better. Following its release, Capcom would expand on the game even further with the release of Ultimate Marvel vs. Capcom 3 , which is considered the definitive version of the game.

The runaway success of this unlikely title was bittersweet to fans of the series with this being the last proper game of the franchise before Marvel vs.

Capcom: Infinite ruined it beyond repair. Improving on the previous title by removing character restrictions to ratios as well as adding six unique grooves, Capcom vs. It extrapolates on the foundation of World , adding new and improved mechanics and an all-new, ice-covered area to explore.

Monster Hunter: World is deep, so make sure you play it as a co-op game to make things easier. Switch owners have to skip this one, sadly, but at least you can still play Monster Hunter Generations Ultimate.

Everything from the art style to the music, dungeons, and quirkiness makes this a standout 2D Zelda game. The main reason Minish Cap stands out — even to this day — is its shrinking mechanic, which is integrated very cleverly into its puzzles and dungeons.

In it, Link can shrink down to the size of a pea, giving him the ability to access tiny areas. Just look at it. Developed by Clover Studio, this is an incredibly stylized action game, with a focus on nature as one of its themes.

Okami is made up of action sequences, platforming, puzzles, and numerous quests to complete. We highly recommend you check this one out. But what Dead Rising was able to accomplish in for this Xbox game was nothing short of impressive, not just in the way it handled zombies, but in the way it blended comedy with a serious tone. Its gameplay was — and still is — pretty original. In it, you play as Frank West, a reporter trapped in a mall with zombies. You must gather survivors and use the mall to your advantage to make it out alive, all while the clock counts down until the helicopter comes to save you.

It mixes realism with arcade-like mechanics that still hold up today. Viewtiful Joe was developed and published by Capcom. The titular hero is like someone ripped from Power Rangers. This brawler introduces bullet-time mechanics to the genre, which allows for some stylish moves. For example, slowing down time may allow players to ricochet a giant bullet back towards a tank. It takes a while to get used to everything, but once players do, they are in for one wild ride.

Okami was developed by Clover Studio and published by Capcom. Put simply, this game is beautiful. At its core, this can best be described as a take on The Legend of Zelda. NPCs talk in gibberish, there is an overworld sprinkled with secrets, and there are dungeons which can be solved by gaining new powers. Now, Street Fighter II can be thanked for ultimately creating, or at least perfecting the genre, but this game also has a big hand in the fighting game community.

The genre went through somewhat of a lackluster spell until Street Fighter IV came out, thus reviving the landscape. From the roster to the controls to the art, this was exactly what the genre needed.

Devil May Cry was developed and published by Capcom. What started out as a new Resident Evil soon became its own thing. It sounds like it's leaving the already excellent Switch version out to dry. Looking further into the future, Capcom having PC as its main platform could hopefully mean that its games won't be held back by last-gen hardware. By developing for PC first, we may be able to expect titles like Pragmata, Street Fighter 6 and the heavily rumored Resident Evil 4 Remake to look as excellent as possible.

Are there any drawbacks to this approach? As a highly customizable platform, PC can be tricky to develop for. It's not uncommon for issues unique to PC versions to crop up where they simply don't on console, and players could be left waiting months for a patch to address outstanding bugs or oddities. Staggered releases between console and PC can also be viewed cynically, and rightly so.

Many players don't like the idea of paying for a PC version of a game they bought months earlier on console.



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