Story-based learning environments are learn-by-doing environments where the experiences of learners are driven by the events of stories, either fictional or non-fictional.
Most of these projects have focused on the training needs of the U. Army, primarily for leadership development and command preparation. The philosophy behind story-driven learning environments is best expressed in the following article. The ICT UrbanSim project is a PC-based, story-driven, virtual training application to better prepare Army commanders for exercising counterinsurgency and stability operations in a complex operational environment.
The Fourth Frame Forums project explored the use of interactive comics for online, collaborative learning. Traditional four panel comics strips were authored and embedded in modified web forums, where learners added new threads to the forum by filling in the empty dialogue bubble in the fourth frame of the comic, indicating what they would say in the given situations. The Fourth Frame Forums application was deployed in support of leadership development for police officers at the academy of the Charlotte-Mecklenburg Police Department in The following paper recieved the best short paper award at the ACM Multimedia conference.
Trainees played the role of a company commander running security operations for a food distribution operation in Afghanistan. Dialogue with virtual characters was supported using a natural lanugage textual interface, and simulation events were driven by a branching storyline.
Handbook of Task Analysis Procedures is designed to help the reader select a specific task analysis technique for a particular situation. Having done this, the reader can then refer to the appropriate chapter for his chosen technique. This chapter provides a statement of purpose, an overview, and applications. It then presents a step by step description of how to use the procedure.
The chapter concludes with examples, an evaluation, and a complete set of references. Designed to be used in education and by trainers in the business sector, this volume is a unique reference book. Part I provides an overview of Task Analysis and describes the variables that affect how task analysis is performed. A decision table and discussion help the reader select specific techniques.
Part V describes information gathering tools. This Handbook is essential for the reader who believes that competent task analysis is a vital part of instructional design.
Author : Philip B. The handbook is designed for use in technical training by subject matter experts. Author : A. Author : Bradford L. It provides the analysis information in an organized way that was only described before in very general terms. Author : Kenneth H. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies.
The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health.
Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence. Add Book To Favorites.
Save Not today.
0コメント