View All. This first semester course teaches students the fundamentals of game design by using Unity's game engine. By the end of this course, students will understand the design planning process, be knowledgeable of industry related careers, and be able to navigate the Unity environment in order to create their own 3D games. This course will prepare students for the second semester course of Game Design in Unity. Note: student devices must be able to download and install the Unity platform not compatible on Chromebooks.
To view the entire syllabus, click here or click to explore the full course. Here are a few examples of teacher resources and materials to use in the Game Design in Unity - Semester One course. Create and organize Assignments in any CodeHS course that you're teaching.
You can even add custom assignments to pre-existing CodeHS courses. Toggle navigation. Students also explore each aspect of the IT field in depth through a project-based learning curriculum. Without help, it can be challenging to get certifications on your own, or to arrange an internship with a game designer. At DCA, all of that is integrated into the curriculum. Each information technology IT pathway, including Game Design, is designed with an eye towards getting you the certifications and experience you need to stand out in a competitive job market.
DCA also designs each track to end in a series of professional certifications, and the test-prep is integrated directly into the curriculum. Why do certifications matter? DCA knows this, so they work with students create a tailored resume that highlights all of their experience.
They also help students create a profile on Tallo, which is basically like LinkedIn for high school students, to connect with potential employers and showcase their work. I approached my supervisor with the idea of offering a full semester eighth grade elective in Game Design and Development.
He was immediately on board and we moved to speaking with my building principal. To my utter delight, she quickly supported the idea. She trusted our plan to provide an engaging approach to introducing students to computer science in addition to the host of other skills that we highlighted as our learning objectives.
Game development could potentially be the most authentic approach to interdisciplinary learning. It is also very important to note that game design taps so nicely into the realm of 21st century skills.
I have learned a lot over the years. In fact, I would say that I completely reinvented myself as an educator. Many of these lessons came from my observations of myself as a learner as well as my daughter and other students in informal learning spaces. I am essentially self taught. There are tremendous resources out there and I absolutely love to learn. My daughter probably learns a lot like most kids. When she wants to learn something, she seeks out whatever resources she needs.
We live in a world of on-demand learning. YouTube, online wikis, tutorials, etc. Whatever you want to learn is just a few clicks away. I have become a strong proponent of leveraging the way kids and adults learn in informal settings. I have learned to put the responsibility of learning on the learner. My role is to support students in the process. I provide resources and some instruction, but teaching kids how to learn is much better than teaching kids to rely on a teacher as the expert.
Under the supervision of Digital Media faculty, Game Design majors collaborate with their peers in the College of Computing and Informatics to create professional-caliber games, which they present in a thesis exhibition attended by industry representatives. See examples of Game Design student portfolios here. Acceptance into the accelerated program is open to outstanding students with a minimum undergraduate GPA of 3.
Read More. Featured Student Project.
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